The Lockpick skill can be used on unlocked doors and containers as well, and locking them will give the same amount of experience as unlocking a locked one (25 XP). A critical failure will either break the lockpicks or jam the lock itself, rendering it unavailable until the next day. A successful roll will open the lock, failure will not. Instead of a mini-game, a lockpick skill roll will take place every time the skill is used on a door or a container. Games Fallout, Fallout 2 and Fallout Tactics: Brotherhood of Steel 1.2 Fallout 3, Fallout: New Vegas, and Fallout 4.1.1 Fallout, Fallout 2 and Fallout Tactics: Brotherhood of Steel.